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RSlysz c40a1071 Make a common HDProbe ancestor 6 年前
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Camera Merge pull request #1692 from Unity-Technologies/fix/update-version-HDRP-components 6 年前
Debug Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout 6 年前
Editor Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData 6 年前
Lighting Make a common HDProbe ancestor 6 年前
Material HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey 6 年前
RenderPipeline Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy 6 年前
RenderPipelineResources Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
ShaderPass Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Shadows Run code formatter. 7 年前
Sky Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug 6 年前
Wind Run code formatter. 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipelineAsset.asset Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Lighting.meta Merge branch 'master' 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
ShaderConfig.cs Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
ShaderConfig.cs.hlsl Change selection of SSS method from dynamic to static 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Update comment and fix instancing 6 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.HighDefinition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前