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Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
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Common Merge branch 'master' into prepare-filtering 7 年前
FPTL Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
HDTest Use a distortion mask to discard pixels instead of depth 7 年前
LightweightPipeline Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
OnTileDeferredTest Merge pull request #453 from Unity-Technologies/lw-dead-code-removal 7 年前
Common.meta Add LW SRP into material graph 7 年前
FPTL.meta separate test scene for fptl 8 年前
HDTest.meta More work 8 年前
LightweightPipeline.meta Add LW SRP into material graph 7 年前
OnTileDeferredTest.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前