您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
40 行
1.1 KiB
40 行
1.1 KiB
using UnityEngine.Graphing;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
interface IMayRequireMeshUV
|
|
{
|
|
bool RequiresMeshUV();
|
|
}
|
|
|
|
[Title("Input/UV Node")]
|
|
public class UVNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireMeshUV
|
|
{
|
|
public const int OutputSlotId = 0;
|
|
private const string kOutputSlotName = "UV";
|
|
|
|
public override bool hasPreview { get { return true; } }
|
|
|
|
public UVNode()
|
|
{
|
|
name = "UV";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
public override void UpdateNodeAfterDeserialization()
|
|
{
|
|
AddSlot(new MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
|
|
RemoveSlotsNameNotMatching(new[] { OutputSlotId });
|
|
}
|
|
|
|
public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
|
|
{
|
|
visitor.AddShaderChunk(precision + "4 " + GetVariableNameForSlot(OutputSlotId) + " = " + ShaderGeneratorNames.UV0 + ";", true);
|
|
}
|
|
|
|
public bool RequiresMeshUV()
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|