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Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
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Assets Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
ProjectSettings [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
MaterialGraphProject.CSharp.Editor.csproj.DotSettings trying new UI 8 年前
MaterialGraphProject.CSharp.csproj.DotSettings trying new UI 8 年前
MaterialGraphProject.sln.DotSettings.user upgrading ui 8 年前
UnityProject.sln.DotSettings [shadergraph]Make export button that works. 9 年前