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Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
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Graphs [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Interfaces [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Nodes Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
SubGraph Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
SurfaceModel [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Util Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
Graphs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
Interfaces.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前
Nodes.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前
SubGraph.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
SurfaceModel.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Util.meta [Material Graph]Refactoring drawing. Working general drawing. 8 年前