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using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Dot Node")]
public class DotNode : Function2Input
{
public DotNode()
{
name = "DotNode";
}
protected override string GetFunctionName()
{
return "dot";
}
protected override MaterialSlot GetInputSlot1()
{
return new MaterialSlot(InputSlot1Id, GetInputSlot1Name(), kInputSlot1ShaderName, SlotType.Input, SlotValueType.Vector3, Vector4.zero);
}
protected override MaterialSlot GetInputSlot2()
{
return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, SlotType.Input, SlotValueType.Vector3, Vector4.zero);
}
protected override MaterialSlot GetOutputSlot()
{
return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, SlotType.Output, SlotValueType.Vector1, Vector4.zero);
}
}
}