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Andre McGrail ba821dcf Updated and cleaned all LW pipe tests and re-created template images 7 年前
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001_SimpleCube.unity.png Initial pass at embedded gfx test framework for 8 年前
001_SimpleCube.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
002_Camera_Clip.unity.png Fixed most of the lightweight graphics tests. 7 年前
002_Camera_Clip.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
003_Camera_Ortho.unity.png Fixed most of the lightweight graphics tests. 7 年前
003_Camera_Ortho.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
004_Camera_TargetTexture.unity.png Fixed most of the lightweight graphics tests. 7 年前
004_Camera_TargetTexture.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
005_LitBakedEmission.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
005_LitBakedEmission.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
006_LitShaderLightProbes.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
006_LitShaderLightProbes.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
007_LitShaderMaps.unity.png Fixed most of the lightweight graphics tests. 7 年前
007_LitShaderMaps.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
008_LitShaderReflection.unity.png Fixed most of the lightweight graphics tests. 7 年前
008_LitShaderReflection.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
009_LightweightShading.unity.png Fixed most of the lightweight graphics tests. 7 年前
009_LightweightShading.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
010_MultiplePointLights.unity.png Added support to directional lightmaps. 7 年前
010_MultiplePointLights.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
011_UnlitSprites.unity.png Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene. 7 年前
011_UnlitSprites.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png Fixed scene 012 template and materials. 7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
016_Lighting_Scene_Directional.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
016_Lighting_Scene_Directional.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
017_Lighting_Scene_DirectionalBaked.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
017_Lighting_Scene_DirectionalBaked.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
019_Lighting_Scene_PointLights.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
019_Lighting_Scene_PointLights.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
020_Lighting_BasicDirectional.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
020_Lighting_BasicDirectional.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
021_Lighting_BasicPoint.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
021_Lighting_BasicPoint.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
022_Lighting_BasicSpot.unity.png Fixed tests and templates to account for LDR rendering. 7 年前
022_Lighting_BasicSpot.unity.png.meta Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
023_Lighting_Mixed.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
023_Lighting_Mixed.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
024_Shader_PBRvalidation_Specular.unity.png Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
024_Shader_PBRvalidation_Specular.unity.png.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
025_Shader_PBRvalidation_Metallic.unity.png Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
025_Shader_PBRvalidation_Metallic.unity.png.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
026_Shader_PBRscene.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
026_Shader_PBRscene.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
027_PostProcessing.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
027_PostProcessing.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
031_Shader_GlossyEnvironmentSky.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
031_Shader_GlossyEnvironmentSky.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
032_Shader_GlossyEnvironmentColor.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.png Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
035_Shader_TerrainShaders.unity.png Added terrain shaders test 7 年前
035_Shader_TerrainShaders.unity.png.meta Added terrain shaders test 7 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
038_Lighting_DirectionalCookie.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前
039_Lighting_SpotCookie.unity.png Updated and cleaned all LW pipe tests and re-created template images 7 年前