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001_SimpleCube.unity.png
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Initial pass at embedded gfx test framework for
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8 年前 |
001_SimpleCube.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
002_Camera_Clip.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
002_Camera_Clip.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
003_Camera_Ortho.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
003_Camera_Ortho.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
004_Camera_TargetTexture.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
004_Camera_TargetTexture.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
005_LitBakedEmission.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
005_LitBakedEmission.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
006_LitShaderLightProbes.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
006_LitShaderLightProbes.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
007_LitShaderMaps.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
007_LitShaderMaps.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
008_LitShaderReflection.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
008_LitShaderReflection.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
009_LightweightShading.unity.png
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Fixed most of the lightweight graphics tests.
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7 年前 |
009_LightweightShading.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
010_MultiplePointLights.unity.png
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Added support to directional lightmaps.
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7 年前 |
010_MultiplePointLights.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
011_UnlitSprites.unity.png
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Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene.
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7 年前 |
011_UnlitSprites.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.png
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Fixed scene 012 template and materials.
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7 年前 |
012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
016_Lighting_Scene_Directional.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
016_Lighting_Scene_Directional.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
017_Lighting_Scene_DirectionalBaked.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
019_Lighting_Scene_PointLights.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
019_Lighting_Scene_PointLights.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
020_Lighting_BasicDirectional.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
020_Lighting_BasicDirectional.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
021_Lighting_BasicPoint.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
021_Lighting_BasicPoint.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
022_Lighting_BasicSpot.unity.png
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
022_Lighting_BasicSpot.unity.png.meta
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Added image template preprocessor to avoid compressing any reference images from the tests
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7 年前 |
023_Lighting_Mixed.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
023_Lighting_Mixed.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
024_Shader_PBRvalidation_Specular.unity.png
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
024_Shader_PBRvalidation_Specular.unity.png.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity.png
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
025_Shader_PBRvalidation_Metallic.unity.png.meta
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Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
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7 年前 |
026_Shader_PBRscene.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
026_Shader_PBRscene.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
027_PostProcessing.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
027_PostProcessing.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
031_Shader_GlossyEnvironmentSky.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
031_Shader_GlossyEnvironmentSky.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
032_Shader_GlossyEnvironmentColor.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
032_Shader_GlossyEnvironmentColor.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.png
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
035_Shader_TerrainShaders.unity.png
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Added terrain shaders test
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7 年前 |
035_Shader_TerrainShaders.unity.png.meta
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Added terrain shaders test
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7 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
038_Lighting_DirectionalCookie.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |
039_Lighting_SpotCookie.unity.png
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Updated and cleaned all LW pipe tests and re-created template images
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7 年前 |