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目录树:
b8834451
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
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2018.1.0f2
SRP_0.1.25
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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Material
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Lit
文件历史
sebastienlagarde
b8834451
HDRenderPipeline: Rename objectScale to invObjectScale
7 年前
..
Editor
HDRenderPipeline: Test Per Pixel scale lock
7 年前
Resources
HDRenderPipeline: Fix various warning in csharp and shader
7 年前
SSSProfile
Merge pull request #421 from Unity-Technologies/Unity-2017.3
7 年前
ShaderPass
Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement
7 年前
Editor.meta
HDRenderLoop: Move editor thing in editor directory to be able to build a player
8 年前
Lit.cs
Some code clean
7 年前
Lit.cs.hlsl
Some code clean
7 年前
Lit.cs.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.cs.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.hlsl
Remove clear coat from the list of materials classified for precomputed illumination
7 年前
Lit.hlsl.meta
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
8 年前
Lit.shader
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
7 年前
Lit.shader.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitData.hlsl
HDRenderPipeline: Rename objectScale to invObjectScale
7 年前
LitData.hlsl.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitDataInternal.hlsl
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
7 年前
LitDataInternal.hlsl.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LitProperties.hlsl
Fix issue with last merge + make bent normal work
7 年前
LitProperties.hlsl.meta
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
LitReference.hlsl
First draft for aniso as materialId
7 年前
LitReference.hlsl.meta
HDRenderPipeline: Split reference code of lit shaders to increase readability
7 年前
LitTessellation.hlsl
HDRenderPipeline: First draft of support of vertex displacement
7 年前
LitTessellation.hlsl.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LitTessellation.shader
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
7 年前
LitTessellation.shader.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LtcData.DisneyDiffuse.cs
HDRenderPipeline: Change material framework
8 年前
LtcData.DisneyDiffuse.cs.meta
Update LTC LUT data
8 年前
LtcData.GGX.cs
HDRenderPipeline: Change material framework
8 年前
LtcData.GGX.cs.meta
Update LTC LUT data
8 年前
PatchStandardShaderToNewNamingConvention.cginc
[Format]Reformat via format.pl to match the new conventions
8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
8 年前
Resources.meta
HDRenderLoop: Loop now work in standalone win64 player
8 年前
SSSProfile.meta
HDRenderPipeline: Improve transmittance with wrap lighitng
8 年前
ShaderPass.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
SubsurfaceScatteringProfile.cs
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
SubsurfaceScatteringProfile.cs.hlsl
Add the old SSS model back
8 年前
SubsurfaceScatteringProfile.cs.hlsl.meta
Merge branch 'disney_sss'
8 年前
SubsurfaceScatteringProfile.cs.meta
Turn SSS profiles into assets (2)
8 年前