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sebastienlagarde b8834451 HDRenderPipeline: Rename objectScale to invObjectScale 7 年前
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Editor HDRenderPipeline: Test Per Pixel scale lock 7 年前
Resources HDRenderPipeline: Fix various warning in csharp and shader 7 年前
SSSProfile Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
ShaderPass Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement 7 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs Some code clean 7 年前
Lit.cs.hlsl Some code clean 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Remove clear coat from the list of materials classified for precomputed illumination 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl HDRenderPipeline: Rename objectScale to invObjectScale 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataInternal.hlsl Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
LitDataInternal.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitProperties.hlsl Fix issue with last merge + make bent normal work 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl First draft for aniso as materialId 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.hlsl HDRenderPipeline: First draft of support of vertex displacement 7 年前
LitTessellation.hlsl.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LitTessellation.shader HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs HDRenderPipeline: Change material framework 8 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs HDRenderPipeline: Change material framework 8 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SSSProfile.meta HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
SubsurfaceScatteringProfile.cs Created proper contextual menus to create new SceneSettings game objects and various scene settings assets. 7 年前
SubsurfaceScatteringProfile.cs.hlsl Add the old SSS model back 8 年前
SubsurfaceScatteringProfile.cs.hlsl.meta Merge branch 'disney_sss' 8 年前
SubsurfaceScatteringProfile.cs.meta Turn SSS profiles into assets (2) 8 年前