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sebastienlagarde 32a02c4e Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
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Camera - Updated ShadowsTest scene with a setup of cameras. 7 年前
Debugging Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Editor Merge branch 'metal' into classicDeferredMobile 8 年前
Inputs - Updated ShadowsTest scene with a setup of cameras. 7 年前
Resources merged master 8 年前
ShaderGenerator create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
ShaderLibrary Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Shadow Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs [gc]Convert to pooling 8 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
ShadowIncludes.hlsl Convert absolute paths to relative paths in shader includes 7 年前
ShadowIncludes.hlsl.meta Add LW SRP into material graph 7 年前
Singleton.cs fix formatting 8 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs Implement a small optimization of the texture cache 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前