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Evgenii Golubev 4d7de4b0 Optimize IBL prefiltering 7 年前
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Camera Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Debugging Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Editor Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Inputs Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Resources Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
ShaderGenerator Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
ShaderLibrary Optimize IBL prefiltering 7 年前
Shadow Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs More cleanup / formatting / conventions; removed a few warnings 7 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
CoreUtils.cs Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
Editor.meta Material Upgrader support first pass 8 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
ProfilingSample.cs Improved ProfilingSample API 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
Resources.meta Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
ShadowIncludes.hlsl Convert absolute paths to relative paths in shader includes 7 年前
ShadowIncludes.hlsl.meta Add LW SRP into material graph 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs Remove the code made redundant by exposing the texture hash 7 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
TextureSettings.cs.meta More work 8 年前