您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
GitHub b2c7555b Merge pull request #82 from EvgeniiG/master 8 年前
..
Editor HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Resources Merge pull request #82 from EvgeniiG/master 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Lit.cs.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Fixed some shader warnings. 8 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDepthPass.hlsl HDRenderPipeline: Add support for normal and detail normal scale 8 年前
LitDepthPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitDistortionPass.hlsl HDRenderLoop: Add distortion pass control + depth offset support 8 年前
LitDistortionPass.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
LitMetaPass.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
LitMetaPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitProperties.hlsl Merge branch 'master' into LayeredLit 8 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitSharePass.hlsl HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
LitSharePass.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitSurfaceData.hlsl correct reflect in case of two sided 8 年前
LitSurfaceData.hlsl.meta HDREnderLoop: First draft of new layeredLit shader 8 年前
LitVelocityPass.hlsl HDRenderLoop: Add distortion pass control + depth offset support 8 年前
LitVelocityPass.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
LtcData.DisneyDiffuse.cs [refactor namespace] 8 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs [refactor namespace] 8 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前