您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
uygar 2fc50ce9 Fixed handling unknown GPUShadowTypes in the shadow manager. 6 年前
..
AdditionalShadowData.cs Moved Cascade and Contact shadows settings to the volume system. 6 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
DebugDisplayShadowMap.shader Re-added modified files for Switch without BOM. 6 年前
DebugDisplayShadowMap.shader.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Fixed handling unknown GPUShadowTypes in the shadow manager. 6 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Fixed shadow and reflection debug overlay being flipped in game view. 6 年前
ShadowBase.cs.hlsl Added a combined contact shadows + normal biasing pass. 6 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBlurMoments.compute Re-added modified files for Switch without BOM. 6 年前
ShadowBlurMoments.compute.meta Add LW SRP into material graph 7 年前
ShadowClear.shader Re-added modified files for Switch without BOM. 6 年前
ShadowClear.shader.meta Separated light and cascade data loading for directional lights. 6 年前
ShadowUtilities.cs Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 6 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Reduced per frame memory allocations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前