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Paul Melamed 57775e99 Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
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ShaderPass HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs changed input textures layout for decals 7 年前
Decal.cs.hlsl changed input textures layout for decals 7 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader Merge branch 'master' into prototype/decals_no_height 7 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl Merge branch 'master' into prototype/decals_no_height 7 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalProperties.hlsl Merged with master. 7 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前