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sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
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D3D11.hlsl HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
D3D11.hlsl.meta First set of files 8 年前
D3D11_1.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
D3D11_1.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Metal.hlsl HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Metal.hlsl.meta Add LW SRP into material graph 7 年前
PSSL.hlsl HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
PSSL.hlsl.meta Add LW SRP into material graph 7 年前
Validate.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前
Vulkan.hlsl HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Vulkan.hlsl.meta Add Vulkan shader support files 7 年前