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Julien Ignace aed9d43e - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
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Core Merge pull request #536 from Unity-Technologies/feature/refractionCubemap 7 年前
HDRenderPipeline - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
LightweightPipeline Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Core.meta Refactorentrypoint (#68) 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前