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Antti Tapaninen 19b9d7f6 add new macros that were missing from Metal.hlsl 8 年前
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D3D11.hlsl Added V2 of height base blend + inherit from base layer albedo option. 8 年前
D3D11.hlsl.meta First set of files 8 年前
D3D11_1.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
D3D11_1.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Metal.hlsl add new macros that were missing from Metal.hlsl 8 年前
Metal.hlsl.meta Add LW SRP into material graph 7 年前
PSSL.hlsl Added V2 of height base blend + inherit from base layer albedo option. 8 年前
PSSL.hlsl.meta Add LW SRP into material graph 7 年前
Validate.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前