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Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
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LDRenderPipelineBasicScene Merge branch 'master' into classicDeferredMobile 7 年前
LDRenderPipelineVikingVillage Added 4 tap shadowmap filtering. 8 年前
Materials merge in OnTileDeferredBranch after merging in master to it 7 年前
Textures merge in OnTileDeferredBranch after merging in master to it 7 年前
LDRenderPipelineBasicScene.meta Add LW SRP into material graph 7 年前
LDRenderPipelineBasicScene.unity Added support to per-object light list for SM 2.0 devices 7 年前
LDRenderPipelineBasicScene.unity.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LDRenderPipelineVikingVillage.meta Added 4 tap shadowmap filtering. 8 年前
LDRenderPipelineVikingVillage.unity Fixed shadow cascades issues. Cascade selection now uses the split spheres as cascade selection. 8 年前
LDRenderPipelineVikingVillage.unity.meta Added 4 tap shadowmap filtering. 8 年前
Materials.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前