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Paul Melamed ab1ae523 Add API call to add and update projector decals without specifying their transform 6 年前
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ShaderPass Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 7 年前
DBufferManager.cs Rename EnableDBuffer to EnableDecals + Fix issue with MAOS 6 年前
DBufferManager.cs.meta Missing files 7 年前
Decal.cs Update shaderVariableDecal (fix issue with decal and batcher) 6 年前
Decal.cs.hlsl Update shaderVariableDecal (fix issue with decal and batcher) 6 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl Add DECAL_OFF for decal to remove more variant + rename 6 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader add decals to stacklit material 6 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl Remove _NORMAL_BLEND_SRC_B keyword in decal 6 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalNormalBuffer.shader - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前
DecalNormalBuffer.shader.meta decal normal buffer works, 1st draft 6 年前
DecalProjectorComponent.cs Address PR comments and fix player build 6 年前
DecalProjectorComponent.cs.meta Add icon for decal component 7 年前
DecalProperties.hlsl Remove _NORMAL_BLEND_SRC_B keyword in decal 6 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalSystem.cs Add API call to add and update projector decals without specifying their transform 6 年前
DecalSystem.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
GlobalDecalSettings.cs Added per channel blend selection mode for decals to render pipe asset 6 年前
GlobalDecalSettings.cs.meta intermediate commit, decal global properties and draw/fade distance 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderVariablesDecal.hlsl Add light linking support (#1758) 6 年前
ShaderVariablesDecal.hlsl.meta Refactor of constant buffers in HDRP 6 年前