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sebastienlagarde 33ecd2ca ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
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Fibonacci.hlsl Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
Fibonacci.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
Hammersley.hlsl Refactor sampling methods 8 年前
Hammersley.hlsl.meta Rename Hammersley and Fibonacci files 8 年前
SampleUVMapping.hlsl ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
SampleUVMapping.hlsl.meta Add LW SRP into material graph 7 年前
SampleUVMappingInternal.hlsl HDRenderPipeline: Add support for BC5 normal map 8 年前
SampleUVMappingInternal.hlsl.meta Add LW SRP into material graph 7 年前
SampleUVMappingNormalInternal.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
SampleUVMappingNormalInternal.hlsl.meta Add LW SRP into material graph 7 年前
Sampling.hlsl [BC6H] Naming fixes 7 年前
Sampling.hlsl.meta First set of files 8 年前