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Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
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Settings Merge pull request #1731 from Unity-Technologies/xrsettings 6 年前
HDCustomSamplerId.cs rename deferredShadow => screenspaceshadow + change to RG16 6 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs Implement mipmap debug mode for terrain. 6 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
HDRenderQueue.cs Run code formatter. 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs Implement mipmap debug mode for terrain. 6 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs Fixed filter pass number in HDUtils.BlitQuad 6 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
MRTBufferManager.cs Updated RTHandle class to an instance class 7 年前
MRTBufferManager.cs.meta Missing files 7 年前
SceneViewDrawMode.cs fix no namespace runtime class 6 年前
SceneViewDrawMode.cs.meta Split files 7 年前
Settings.meta HDRP: Reorganize folder and files 7 年前
Texture2DAtlas.cs fix wrong namespace runtime class 6 年前
Texture2DAtlas.cs.meta added texture2d atlas 7 年前