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sebastienlagarde 52ad48ce Update tessellation factor limit to 64 7 年前
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Resources Merge branch 'master' into LightweightPipeline 7 年前
ShaderPass Merge branch 'master' into LightweightPipeline 7 年前
Lit.cs Move everything to bitfield 7 年前
Lit.cs.hlsl Move everything to bitfield 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Address the PR feedback 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitBuiltinData.hlsl Update builtindata code after merge 7 年前
LitBuiltinData.hlsl.meta Emissive color: add support for uv mapping selection 7 年前
LitData.hlsl Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataDisplacement.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
LitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataIndividualLayer.hlsl Move everything to bitfield 7 年前
LitDataIndividualLayer.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataMeshModification.hlsl Fix issue with tessellation and shadow 7 年前
LitDataMeshModification.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitProperties.hlsl Emissive color: add support for uv mapping selection 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl Remove attenuation of box lights and massage the code a bit 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.shader Update tessellation factor limit to 64 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
LtcData.DisneyDiffuse.cs Update the precomputed magnitude table for the Disney Diffuse 7 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Cleaned up unused usings 7 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc [Format]Reformat via format.pl to match the new conventions 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前