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9f54707a
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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HDRP
文件历史
sebastienlagarde
b90ec54f
HDRP: Fix katana test
7 年前
..
Camera
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
7 年前
Debug
Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code
7 年前
Editor
Merge pull request #1641 from Unity-Technologies/fix/ReflectionProbe-material-not-cleared-correctly
7 年前
Lighting
HDRP: Fix katana test
7 年前
Material
Fix warning in stacklit.hlsl
7 年前
RenderPipeline
Merge pull request #1658 from Unity-Technologies/distortion-lag-fix
7 年前
RenderPipelineResources
Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight
7 年前
ShaderPass
Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering
7 年前
Shadows
Run code formatter.
7 年前
Sky
Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
7 年前
Wind
Run code formatter.
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDRenderPipelineAsset.asset
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
Lighting.meta
Merge branch 'master'
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
ShaderConfig.cs
Add an option to the HDRP asset to increase the resolution of volumetric lighting
7 年前
ShaderConfig.cs.hlsl
Change selection of SSS method from dynamic to static
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Update code to allow Macro matrix to work after PR feedback
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Update comment and fix instancing
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Update code to allow Macro matrix to work after PR feedback
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Update code to allow Macro matrix to work after PR feedback
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef
intemediate commit
7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前