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sebastienlagarde 9f29886d Update comment and changelog 6 年前
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Camera Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency 6 年前
Debug Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code 6 年前
Editor Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug 6 年前
Lighting Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug 6 年前
Material Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative 6 年前
RenderPipeline Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency 6 年前
RenderPipelineResources Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
ShaderPass Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Shadows Run code formatter. 7 年前
Sky Update comment and changelog 6 年前
Wind Run code formatter. 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipelineAsset.asset Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Lighting.meta Merge branch 'master' 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
ShaderConfig.cs Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
ShaderConfig.cs.hlsl Change selection of SSS method from dynamic to static 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Update code to allow Macro matrix to work after PR feedback 6 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Update comment and fix instancing 6 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Update code to allow Macro matrix to work after PR feedback 6 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Update code to allow Macro matrix to work after PR feedback 6 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef intemediate commit 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前