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Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
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Editor Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Materials Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Shaders Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightPipeline.cs Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Updated LightweightAsset with renderscale. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Added RenderScale support. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Added first step of camera management. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前