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33 行
916 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Math/Range/RandomRange")]
public class RandomRangeNode : CodeFunctionNode
{
public RandomRangeNode()
{
name = "RandomRange";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Randomrange", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Randomrange(
[Slot(0, Binding.None)] Vector2 seed,
[Slot(1, Binding.None)] Vector1 min,
[Slot(2, Binding.None)] Vector1 max,
[Slot(3, Binding.None)] out Vector1 result)
{
return
@"
{
{precision} randomno = frac(sin(dot(seed, float2(12.9898, 78.233)))*43758.5453);
retresult = floor(randomno * (max - min + 1)) + min;
}";
}
}
}