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49 行
1.1 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Title("Input/Scene Data/Light Probe")]
public class LightProbeNode : CodeFunctionNode
{
public override bool hasPreview { get { return false; } }
public LightProbeNode()
{
name = "LightProbe";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_LightProbe", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_LightProbe(
[Slot(0, Binding.WorldSpaceNormal)] Vector3 worldSpaceNormal,
[Slot(1, Binding.None)] out Vector4 color)
{
color = Vector4.one;
return
@"
{
color = ShadeSH9(float4(worlsSpaceNormal , 1));
}
";
}
public override PreviewMode previewMode
{
get
{
return PreviewMode.Preview3D;
}
}
}
}