您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

216 行
9.1 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Title("Input/Gradient")]
public class GradientNode : AbstractMaterialNode, IGeneratesBodyCode
{
Gradient m_Gradient = new Gradient();
[SerializeField]
Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), };
[SerializeField]
Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) };
[GradientControl("")]
public Gradient gradient
{
get
{
return m_Gradient;
}
set
{
var scope = ModificationScope.Nothing;
var currentColorKeys = m_Gradient.colorKeys;
var currentAlphaKeys = m_Gradient.alphaKeys;
var newColorKeys = value.colorKeys;
var newAlphaKeys = value.alphaKeys;
if (currentColorKeys.Length != newColorKeys.Length || currentAlphaKeys.Length != newAlphaKeys.Length)
{
scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope;
}
else
{
for (var i = 0; i < currentColorKeys.Length; i++)
{
if (currentColorKeys[i].color != newColorKeys[i].color || Math.Abs(currentColorKeys[i].time - newColorKeys[i].time) > 1e-9)
scope = scope < ModificationScope.Node ? ModificationScope.Node : scope;
}
for (var i = 0; i < currentAlphaKeys.Length; i++)
{
if (Math.Abs(currentAlphaKeys[i].alpha - newAlphaKeys[i].alpha) > 1e-9 || Math.Abs(currentAlphaKeys[i].time - newAlphaKeys[i].time) > 1e-9)
scope = scope < ModificationScope.Node ? ModificationScope.Node : scope;
}
}
if (scope > ModificationScope.Nothing)
{
gradient.SetKeys(newColorKeys, newAlphaKeys);
if (onModified != null)
onModified(this, scope);
}
}
}
public const int TimeInputSlotId = 0;
const string k_TimeInputSlotName = "Time";
public const int RGBAOutputSlotId = 1;
const string k_RGBAOutputSlotName = "RGBA";
public const int ROutputSlotId = 2;
const string k_ROutputSlotName = "R";
public const int GOutputSlotId = 3;
const string k_GOutputSlotName = "G";
public const int BOutputSlotId = 4;
const string k_BOutputSlotName = "B";
public const int AOutputSlotId = 5;
const string k_AOutputSlotName = "A";
public GradientNode()
{
name = "Gradient";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new Vector1MaterialSlot(TimeInputSlotId, k_TimeInputSlotName, k_TimeInputSlotName, SlotType.Input,0));
AddSlot(new Vector4MaterialSlot(RGBAOutputSlotId, k_RGBAOutputSlotName, k_RGBAOutputSlotName, SlotType.Output, Vector4.zero));
AddSlot(new Vector1MaterialSlot(ROutputSlotId, k_ROutputSlotName, k_ROutputSlotName, SlotType.Output,0));
AddSlot(new Vector1MaterialSlot(GOutputSlotId, k_GOutputSlotName, k_GOutputSlotName, SlotType.Output, 0));
AddSlot(new Vector1MaterialSlot(BOutputSlotId, k_BOutputSlotName, k_BOutputSlotName, SlotType.Output, 0));
AddSlot(new Vector1MaterialSlot(AOutputSlotId, k_AOutputSlotName, k_AOutputSlotName, SlotType.Output, 0));
RemoveSlotsNameNotMatching(new[] { TimeInputSlotId, RGBAOutputSlotId, ROutputSlotId, GOutputSlotId, BOutputSlotId, AOutputSlotId });
}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
m_Gradient = new Gradient();
var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray();
var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray();
m_SerializableAlphaKeys = null;
m_SerializableColorKeys = null;
m_Gradient.SetKeys(colorKeys, alphaKeys);
}
public override void OnBeforeSerialize()
{
base.OnBeforeSerialize();
m_SerializableColorKeys = gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray();
m_SerializableAlphaKeys = gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray();
}
string GetColorKeyName(int index)
{
return string.Format("{0}_ck{1}", GetVariableNameForNode(), index);
}
string GetAlphaKeyName(int index)
{
return string.Format("{0}_ak{1}", GetVariableNameForNode(), index);
}
public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
{
base.CollectShaderProperties(properties, generationMode);
var colorKeys = m_Gradient.colorKeys;
var alphaKeys = m_Gradient.alphaKeys;
for (var i = 0; i < colorKeys.Length; i++)
{
var colorKey = colorKeys[i];
properties.AddShaderProperty(new Vector4ShaderProperty
{
overrideReferenceName = GetColorKeyName(i),
generatePropertyBlock = false,
value = new Vector4(colorKey.color.r, colorKey.color.g, colorKey.color.b, colorKey.time)
});
}
for (var i = 0; i < alphaKeys.Length; i++)
{
properties.AddShaderProperty(new Vector2ShaderProperty
{
overrideReferenceName = GetAlphaKeyName(i),
generatePropertyBlock = false,
value = new Vector2(alphaKeys[i].alpha, alphaKeys[i].time)
});
}
}
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
{
base.CollectPreviewMaterialProperties(properties);
var colorKeys = m_Gradient.colorKeys;
var alphaKeys = m_Gradient.alphaKeys;
for (var i = 0; i < colorKeys.Length; i++)
{
var colorKey = colorKeys[i];
properties.Add(new PreviewProperty()
{
m_Name = GetColorKeyName(i),
m_PropType = PropertyType.Vector4,
m_Vector4 = new Vector4(colorKey.color.r, colorKey.color.g, colorKey.color.b, colorKey.time)
});
}
for (var i = 0; i < alphaKeys.Length; i++)
{
properties.Add(new PreviewProperty
{
m_Name = GetAlphaKeyName(i),
m_PropType = PropertyType.Vector2,
m_Vector4 = new Vector2(alphaKeys[i].alpha, alphaKeys[i].time)
});
}
}
public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
{
var rgbaOutputName = GetVariableNameForSlot(RGBAOutputSlotId);
visitor.AddShaderChunk(string.Format("{0}4 {1} = {0}4({2}.rgb, {3}.r);", precision, rgbaOutputName, GetColorKeyName(0), GetAlphaKeyName(0)), false);
visitor.AddShaderChunk("{", false);
visitor.Indent();
{
var timeInputValue = GetSlotValue(TimeInputSlotId, generationMode);
// Color interpolation
for (var i = 0; i < m_Gradient.colorKeys.Length - 1; i++)
visitor.AddShaderChunk(string.Format("{3}.rgb = lerp({3}.rgb, {1}.rgb, smoothstep({0}.a, {1}.a, {2}));", GetColorKeyName(i), GetColorKeyName(i + 1), timeInputValue, rgbaOutputName), false);
// Alpha interpolation
for (var i = 0; i < m_Gradient.alphaKeys.Length - 1; i++)
visitor.AddShaderChunk(string.Format("{3}.a = lerp({3}.a, {1}.r, smoothstep({0}.g, {1}.g, {2}));", GetAlphaKeyName(i), GetAlphaKeyName(i + 1), timeInputValue, rgbaOutputName), false);
}
visitor.Deindent();
visitor.AddShaderChunk("}", false);
visitor.AddShaderChunk(string.Format("{0} {1} = {2}.r;", precision, GetVariableNameForSlot(ROutputSlotId), rgbaOutputName), false);
visitor.AddShaderChunk(string.Format("{0} {1} = {2}.g;", precision, GetVariableNameForSlot(GOutputSlotId), rgbaOutputName), false);
visitor.AddShaderChunk(string.Format("{0} {1} = {2}.b;", precision, GetVariableNameForSlot(BOutputSlotId), rgbaOutputName), false);
visitor.AddShaderChunk(string.Format("{0} {1} = {2}.a;", precision, GetVariableNameForSlot(AOutputSlotId), rgbaOutputName), false);
}
}
}