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216 行
9.1 KiB
216 行
9.1 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input/Gradient")]
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public class GradientNode : AbstractMaterialNode, IGeneratesBodyCode
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{
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Gradient m_Gradient = new Gradient();
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[SerializeField]
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Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), };
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[SerializeField]
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Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) };
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[GradientControl("")]
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public Gradient gradient
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{
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get
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{
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return m_Gradient;
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}
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set
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{
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var scope = ModificationScope.Nothing;
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var currentColorKeys = m_Gradient.colorKeys;
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var currentAlphaKeys = m_Gradient.alphaKeys;
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var newColorKeys = value.colorKeys;
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var newAlphaKeys = value.alphaKeys;
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if (currentColorKeys.Length != newColorKeys.Length || currentAlphaKeys.Length != newAlphaKeys.Length)
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{
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scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope;
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}
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else
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{
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for (var i = 0; i < currentColorKeys.Length; i++)
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{
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if (currentColorKeys[i].color != newColorKeys[i].color || Math.Abs(currentColorKeys[i].time - newColorKeys[i].time) > 1e-9)
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scope = scope < ModificationScope.Node ? ModificationScope.Node : scope;
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}
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for (var i = 0; i < currentAlphaKeys.Length; i++)
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{
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if (Math.Abs(currentAlphaKeys[i].alpha - newAlphaKeys[i].alpha) > 1e-9 || Math.Abs(currentAlphaKeys[i].time - newAlphaKeys[i].time) > 1e-9)
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scope = scope < ModificationScope.Node ? ModificationScope.Node : scope;
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}
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}
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if (scope > ModificationScope.Nothing)
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{
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gradient.SetKeys(newColorKeys, newAlphaKeys);
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if (onModified != null)
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onModified(this, scope);
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}
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}
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}
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public const int TimeInputSlotId = 0;
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const string k_TimeInputSlotName = "Time";
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public const int RGBAOutputSlotId = 1;
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const string k_RGBAOutputSlotName = "RGBA";
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public const int ROutputSlotId = 2;
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const string k_ROutputSlotName = "R";
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public const int GOutputSlotId = 3;
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const string k_GOutputSlotName = "G";
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public const int BOutputSlotId = 4;
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const string k_BOutputSlotName = "B";
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public const int AOutputSlotId = 5;
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const string k_AOutputSlotName = "A";
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public GradientNode()
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{
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name = "Gradient";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector1MaterialSlot(TimeInputSlotId, k_TimeInputSlotName, k_TimeInputSlotName, SlotType.Input,0));
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AddSlot(new Vector4MaterialSlot(RGBAOutputSlotId, k_RGBAOutputSlotName, k_RGBAOutputSlotName, SlotType.Output, Vector4.zero));
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AddSlot(new Vector1MaterialSlot(ROutputSlotId, k_ROutputSlotName, k_ROutputSlotName, SlotType.Output,0));
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AddSlot(new Vector1MaterialSlot(GOutputSlotId, k_GOutputSlotName, k_GOutputSlotName, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(BOutputSlotId, k_BOutputSlotName, k_BOutputSlotName, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(AOutputSlotId, k_AOutputSlotName, k_AOutputSlotName, SlotType.Output, 0));
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RemoveSlotsNameNotMatching(new[] { TimeInputSlotId, RGBAOutputSlotId, ROutputSlotId, GOutputSlotId, BOutputSlotId, AOutputSlotId });
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}
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public override void OnAfterDeserialize()
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{
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base.OnAfterDeserialize();
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m_Gradient = new Gradient();
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var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray();
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var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray();
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m_SerializableAlphaKeys = null;
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m_SerializableColorKeys = null;
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m_Gradient.SetKeys(colorKeys, alphaKeys);
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}
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public override void OnBeforeSerialize()
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{
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base.OnBeforeSerialize();
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m_SerializableColorKeys = gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray();
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m_SerializableAlphaKeys = gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray();
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}
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string GetColorKeyName(int index)
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{
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return string.Format("{0}_ck{1}", GetVariableNameForNode(), index);
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}
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string GetAlphaKeyName(int index)
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{
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return string.Format("{0}_ak{1}", GetVariableNameForNode(), index);
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}
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
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{
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base.CollectShaderProperties(properties, generationMode);
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var colorKeys = m_Gradient.colorKeys;
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var alphaKeys = m_Gradient.alphaKeys;
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for (var i = 0; i < colorKeys.Length; i++)
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{
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var colorKey = colorKeys[i];
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properties.AddShaderProperty(new Vector4ShaderProperty
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{
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overrideReferenceName = GetColorKeyName(i),
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generatePropertyBlock = false,
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value = new Vector4(colorKey.color.r, colorKey.color.g, colorKey.color.b, colorKey.time)
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});
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}
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for (var i = 0; i < alphaKeys.Length; i++)
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{
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properties.AddShaderProperty(new Vector2ShaderProperty
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{
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overrideReferenceName = GetAlphaKeyName(i),
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generatePropertyBlock = false,
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value = new Vector2(alphaKeys[i].alpha, alphaKeys[i].time)
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});
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}
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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base.CollectPreviewMaterialProperties(properties);
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var colorKeys = m_Gradient.colorKeys;
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var alphaKeys = m_Gradient.alphaKeys;
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for (var i = 0; i < colorKeys.Length; i++)
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{
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var colorKey = colorKeys[i];
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properties.Add(new PreviewProperty()
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{
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m_Name = GetColorKeyName(i),
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m_PropType = PropertyType.Vector4,
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m_Vector4 = new Vector4(colorKey.color.r, colorKey.color.g, colorKey.color.b, colorKey.time)
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});
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}
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for (var i = 0; i < alphaKeys.Length; i++)
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{
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properties.Add(new PreviewProperty
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{
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m_Name = GetAlphaKeyName(i),
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m_PropType = PropertyType.Vector2,
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m_Vector4 = new Vector2(alphaKeys[i].alpha, alphaKeys[i].time)
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});
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}
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var rgbaOutputName = GetVariableNameForSlot(RGBAOutputSlotId);
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visitor.AddShaderChunk(string.Format("{0}4 {1} = {0}4({2}.rgb, {3}.r);", precision, rgbaOutputName, GetColorKeyName(0), GetAlphaKeyName(0)), false);
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visitor.AddShaderChunk("{", false);
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visitor.Indent();
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{
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var timeInputValue = GetSlotValue(TimeInputSlotId, generationMode);
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// Color interpolation
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for (var i = 0; i < m_Gradient.colorKeys.Length - 1; i++)
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visitor.AddShaderChunk(string.Format("{3}.rgb = lerp({3}.rgb, {1}.rgb, smoothstep({0}.a, {1}.a, {2}));", GetColorKeyName(i), GetColorKeyName(i + 1), timeInputValue, rgbaOutputName), false);
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// Alpha interpolation
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for (var i = 0; i < m_Gradient.alphaKeys.Length - 1; i++)
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visitor.AddShaderChunk(string.Format("{3}.a = lerp({3}.a, {1}.r, smoothstep({0}.g, {1}.g, {2}));", GetAlphaKeyName(i), GetAlphaKeyName(i + 1), timeInputValue, rgbaOutputName), false);
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}
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visitor.Deindent();
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visitor.AddShaderChunk("}", false);
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.r;", precision, GetVariableNameForSlot(ROutputSlotId), rgbaOutputName), false);
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.g;", precision, GetVariableNameForSlot(GOutputSlotId), rgbaOutputName), false);
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.b;", precision, GetVariableNameForSlot(BOutputSlotId), rgbaOutputName), false);
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.a;", precision, GetVariableNameForSlot(AOutputSlotId), rgbaOutputName), false);
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}
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}
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}
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