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Remy b2bd555b Changed the popup dialog : called once fort the first test run in a session, and can be changed from the menu "Internal/GraphicTest Tools/Set Tests Pipelines" 7 年前
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EditorPlayModeTests_Editor.cs Fix TestFrameworkTools (relative scenes path issue) 7 年前
EditorPlayModeTests_Editor.cs.meta Refactor the test framework to allow to run the tests in editor play mode : 7 年前
PlayModeTestFramework.cs Add settings for building playmode graphic tests 7 年前
PlayModeTestFramework.cs.meta Add Playmode graphic tests 7 年前
SetupSceneForRenderPipelineTestEditor.cs Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity) 7 年前
SetupSceneForRenderPipelineTestEditor.cs.meta Properly restore the 'current' render pipe when tests end. 8 年前
TestFixture.cs Refactor the test framework to allow to run the tests in editor play mode : 7 年前
TestFixture.cs.meta Move script files to Editor folders if needed 7 年前
TestFramework.cs Changed the popup dialog : called once fort the first test run in a session, and can be changed from the menu "Internal/GraphicTest Tools/Set Tests Pipelines" 7 年前
TestFramework.cs.meta [Shader Graph] Add simple test framework to validate generation is consistant. 9 年前
TestFrameworkCustomBuild.cs Organize menu items 7 年前
TestFrameworkCustomBuild.cs.meta Added CustomBuild scripts to deploy easily test scenes to devices. 8 年前
TestResultWindow.cs Secure data in test result window 7 年前
TestResultWindow.cs.meta Working (still some errors to fix) test result window. 7 年前