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sebastienlagarde 23e50c80 Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
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BaseMaterialUI.cs Run code formatter. 7 年前
BaseMaterialUI.cs.meta First working version of the UI. 7 年前
StackLitShaderPreprocessor.cs Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
StackLitShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
StackLitUI.cs Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion). 7 年前
StackLitUI.cs.meta Renamed files for the material editor. 7 年前