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//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef LIGHTINGDEBUG_CS_HLSL
#define LIGHTINGDEBUG_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields
//
#define DEBUGLIGHTINGMODE_NONE (0)
#define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1)
#define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2)
#define DEBUGLIGHTINGMODE_LUX_METER (3)
#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (4)
#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (5)
#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (6)
#define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFRACTION (7)
#define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFLECTION (8)
//
// UnityEngine.Experimental.Rendering.HDPipeline.DebugScreenSpaceTracing: static fields
//
#define DEBUGSCREENSPACETRACING_NONE (0)
#define DEBUGSCREENSPACETRACING_COLOR (1)
#define DEBUGSCREENSPACETRACING_RAY_DIR_WS (2)
#define DEBUGSCREENSPACETRACING_HIT_DEPTH (3)
#define DEBUGSCREENSPACETRACING_HIT_SUCCESS (4)
#define DEBUGSCREENSPACETRACING_HI_ZPOSITION_NDC (5)
#define DEBUGSCREENSPACETRACING_HI_ZRAY_DIR_NDC (6)
#define DEBUGSCREENSPACETRACING_HI_ZITERATION_COUNT (7)
#define DEBUGSCREENSPACETRACING_HI_ZMAX_USED_MIP_LEVEL (8)
#define DEBUGSCREENSPACETRACING_HI_ZINTERSECTION_KIND (9)
#endif