// // This file was automatically generated. Please don't edit by hand. // #ifndef LIGHTINGDEBUG_CS_HLSL #define LIGHTINGDEBUG_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields // #define DEBUGLIGHTINGMODE_NONE (0) #define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1) #define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) #define DEBUGLIGHTINGMODE_LUX_METER (3) #define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (4) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (5) #define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (6) #define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFRACTION (7) #define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFLECTION (8) // // UnityEngine.Experimental.Rendering.HDPipeline.DebugScreenSpaceTracing: static fields // #define DEBUGSCREENSPACETRACING_NONE (0) #define DEBUGSCREENSPACETRACING_COLOR (1) #define DEBUGSCREENSPACETRACING_RAY_DIR_WS (2) #define DEBUGSCREENSPACETRACING_HIT_DEPTH (3) #define DEBUGSCREENSPACETRACING_HIT_SUCCESS (4) #define DEBUGSCREENSPACETRACING_HI_ZPOSITION_NDC (5) #define DEBUGSCREENSPACETRACING_HI_ZRAY_DIR_NDC (6) #define DEBUGSCREENSPACETRACING_HI_ZITERATION_COUNT (7) #define DEBUGSCREENSPACETRACING_HI_ZMAX_USED_MIP_LEVEL (8) #define DEBUGSCREENSPACETRACING_HI_ZINTERSECTION_KIND (9) #endif