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Evgenii Golubev d55f8b9e Use the correct sampler for density volumes 6 年前
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DensityVolume.cs Change single scattering albedo defaults to 1 6 年前
DensityVolume.cs.meta Implement clustering of density volumes 7 年前
DensityVolumeManager.cs Mipmapping support for local volume mask textures. 7 年前
DensityVolumeManager.cs.meta Manager for Homogenous volumes. 7 年前
VBuffer.hlsl Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
VBuffer.hlsl.meta Move VBuffer.hlsl 7 年前
VolumeTextureAtlas.cs Add License info 6 年前
VolumeTextureAtlas.cs.meta 3D texture sampling in homogeneous volumes. 7 年前
VolumeVoxelization.compute Use the correct sampler for density volumes 6 年前
VolumeVoxelization.compute.meta Prepare the volume voxelization stub 7 年前
VolumetricLighting.compute Add light linking support (#1758) 6 年前
VolumetricLighting.compute.meta Prepare the volume voxelization stub 7 年前
VolumetricLighting.cs Merge pull request #1606 from EvgeniiG/kernel_quality_levels 6 年前
VolumetricLighting.cs.hlsl Run code formatter. 7 年前
VolumetricLighting.cs.hlsl.meta Factor out volumetric lighting code 7 年前
VolumetricLighting.cs.meta Factor out volumetric lighting code 7 年前
VolumetricLightingController.cs Port the VolumetricLightingController to the Interpolation Volume framework 7 年前
VolumetricLightingController.cs.meta Introduce the VolumetricLightingController component 7 年前