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Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
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ColorPickerDebug.cs Refactored the debug menu 7 年前
ColorPickerDebug.cs.hlsl Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.hlsl.meta Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugColorPicker.shader Merge upstream/master 7 年前
DebugColorPicker.shader.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugDisplay.cs HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
DebugDisplay.cs.hlsl (wip) Fixed refraction with sky proxy 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl (wip) Added debug for proxy and hiz refraction modes 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader Added debug exposure parameter to several debug modes. 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader Merge upstream/master 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader Merge upstream/master 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader Improve the support of orthographic rendering 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LightingDebug.cs (wip) Added debug for proxy and hiz refraction modes 7 年前
LightingDebug.cs.hlsl (wip) Added debug for proxy and hiz refraction modes 7 年前
LightingDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LightingDebug.cs.meta - Split Debug classes in separate files 7 年前
MaterialDebug.cs Fixed various issues with debug window 7 年前
MaterialDebug.cs.hlsl Add instancing property view mode 7 年前
MaterialDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
MaterialDebug.cs.meta - Split Debug classes in separate files 7 年前
MipMapDebug.cs Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.hlsl.meta Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.meta Moved MipMap Debug rendering to its own mode. 7 年前