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Felipe Lira 98bc9a10 Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons. 7 年前
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Editor Reduced number of shader variations. 7 年前
Materials Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Shaders Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons. 7 年前
Textures Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Update lightweight pipeline / SRP version 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Reduced number of shader variations. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Reduced number of shader variations. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Update lightweight pipeline / SRP version 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前