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Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
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LightweightShaderLibrary Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
LightweightBlit.shader Updated shaders after merge 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Updated shaders after merge 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLit.hlsl Refactor to improve shader library organization and readability 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassMeta.hlsl Refactor to improve shader library organization and readability 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl Fixed shadows on OpenGL 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightShaderLibrary.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
LightweightStandard.shader Fixed keyword issue when upgrading from LW to builtin. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Upgraded Particles to SRP shader library. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesUnlit.shader Upgraded Particles to SRP shader library. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader Fixed truncation warnings in LW shaders. 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightUnlit.shader Refactor to improve shader library organization and readability 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前