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Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
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Editor Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Unlit.cs moved to the experimental namespace 8 年前
Unlit.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
Unlit.cs.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.cs.meta HDRenderLoop: Update Unlit material 8 年前
Unlit.hlsl HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Unlit.hlsl.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Unlit.shader HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Unlit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitData.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
UnlitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
UnlitSharePass.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
UnlitSharePass.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前