您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
61 行
1.4 KiB
61 行
1.4 KiB
#ifndef SHADERPASS
|
|
#error Undefine_SHADERPASS
|
|
#endif
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Attribute/Varying
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float2 uv0 : TEXCOORD0;
|
|
};
|
|
|
|
struct Varyings
|
|
{
|
|
float4 positionCS;
|
|
float2 texCoord0;
|
|
};
|
|
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_Position;
|
|
float4 interpolators[1] : TEXCOORD0;
|
|
};
|
|
|
|
PackedVaryings PackVaryings(Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
output.interpolators[0] = float4(input.texCoord0.xy, 0.0, 0.0);
|
|
|
|
return output;
|
|
}
|
|
|
|
FragInputs UnpackVaryings(PackedVaryings input)
|
|
{
|
|
FragInputs output;
|
|
ZERO_INITIALIZE(FragInputs, output);
|
|
|
|
output.unPositionSS = input.positionCS;
|
|
output.texCoord0.xy = input.interpolators[0].xy;
|
|
|
|
return output;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
// Vertex shader
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
PackedVaryings VertDefault(Attributes input)
|
|
{
|
|
Varyings output;
|
|
|
|
float3 positionWS = TransformObjectToWorld(input.positionOS);
|
|
output.positionCS = TransformWorldToHClip(positionWS);
|
|
|
|
output.texCoord0 = input.uv0;
|
|
|
|
return PackVaryings(output);
|
|
}
|