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Felipe Lira 1531aa64 Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
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1. Lit - Cutout.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
1. Lit - Cutout.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
1. Lit - Fade.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
1. Lit - Fade.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
1. Lit - Shadow - Cutout.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
1. Lit - Shadow - Cutout.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
1. Lit - Shadow - Fade.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
1. Lit - Shadow - Fade.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
1. Lit - Shadow - Opaque.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
1. Lit - Shadow - Opaque.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
1. Lit - Shadow - Transparent.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
1. Lit - Shadow - Transparent.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
2. Unlit - Additive.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
2. Unlit - Additive.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
2. Unlit - Camera Fading - Fade.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
2. Unlit - Camera Fading - Fade.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
2. Unlit - Camera Fading - Transparent.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
2. Unlit - Camera Fading - Transparent.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
2. Unlit - Modulate.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
2. Unlit - Modulate.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
2. Unlit - Soft Particles - Fade.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
2. Unlit - Soft Particles - Fade.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
2. Unlit - Soft Particles - Transparent.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
2. Unlit - Soft Particles - Transparent.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
2. Unlit - Subtractive.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
2. Unlit - Subtractive.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
3. Lit - Additive.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
3. Lit - Additive.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
3. Lit - Color.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
3. Lit - Color.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
3. Lit - Difference.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
3. Lit - Difference.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
3. Lit - Multiply.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
3. Lit - Multiply.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
3. Lit - Overlay.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
3. Lit - Overlay.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
3. Lit - Subtractive.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
3. Lit - Subtractive.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
4. Lit - Opaque.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
4. Lit - Opaque.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
5. Lit - Two Sided.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
5. Lit - Two Sided.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
5. Unlit - Two Sided.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
5. Unlit - Two Sided.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
6. Lit - Flip Book Simple - Fade.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
6. Lit - Flip Book Simple - Fade.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
6. Unlit - Flip Book Blended - Fade.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
6. Unlit - Flip Book Blended - Fade.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
7. Lit - Transparent.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
7. Lit - Transparent.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
8. Lit - Distortion.mat Renamed/Moved test 037 files to avoid windows path character limit. 7 年前
8. Lit - Distortion.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前
Plane.mat Tweaks to existing tests 7 年前
Plane.mat.meta Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader 7 年前