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Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
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AssetProcessors Merge branch 'master' into StackLit2 7 年前
BuildProcessors Merge branch 'master' into StackLit2 7 年前
Camera Run code formatter. 7 年前
Lighting Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Material Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
RenderPipeline Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
RenderPipelineResources Run code formatter. 7 年前
ShaderGraph Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Shadows Run code formatter. 7 年前
Sky Run code formatter. 7 年前
Upgraders Merge branch 'master' into StackLit2 7 年前
AssetProcessors.meta HDRP: Reorganize folder and files 7 年前
BuildProcessors.meta HDRP: Reorganize folder and files 7 年前
Camera.meta [HDCameraEditor] (wip) 7 年前
Lighting.meta First draft of new light editor 7 年前
Material.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
RenderPipeline.meta HDRP: Reorganize folder and files 7 年前
RenderPipelineResources.meta HDRP: Reorganize folder and files 7 年前
ShaderGraph.meta Move HD sub-shader into HD package 7 年前
Shadows.meta Moved HDShadowSettings and ContactShadowsEditor to the right folders. 7 年前
Sky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Upgraders.meta HDRP: Reorganize folder and files 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef Fix paths and imports for HD sub-shader 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前