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sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
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BaseLitUI.cs HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitUI.cs Fix issue with last merge + make bent normal work 7 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
StandardToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardToHDLitMaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前