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目录树:
920bc9cb
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/lw-tangentspacelightingtest
/Lux-for-HDRI
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/projects-system-shock-2018.1
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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Material
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Lit
文件历史
GitHub
4d5e7be6
Merge pull request
#433
from Unity-Technologies/Add-support-of-vertex-displacement
Add support of vertex displacement
7 年前
..
Editor
Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement
7 年前
Resources
HDRenderPipeline: Fix various warning in csharp and shader
7 年前
SSSProfile
Merge pull request #421 from Unity-Technologies/Unity-2017.3
7 年前
ShaderPass
Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement
7 年前
Editor.meta
HDRenderLoop: Move editor thing in editor directory to be able to build a player
8 年前
Lit.cs
Some code clean
7 年前
Lit.cs.hlsl
Some code clean
7 年前
Lit.cs.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.cs.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
Lit.hlsl
Remove clear coat from the list of materials classified for precomputed illumination
7 年前
Lit.hlsl.meta
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
8 年前
Lit.shader
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
7 年前
Lit.shader.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitData.hlsl
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
7 年前
LitData.hlsl.meta
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
8 年前
LitDataInternal.hlsl
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
7 年前
LitDataInternal.hlsl.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LitProperties.hlsl
Fix issue with last merge + make bent normal work
7 年前
LitProperties.hlsl.meta
HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team)
8 年前
LitReference.hlsl
First draft for aniso as materialId
7 年前
LitReference.hlsl.meta
HDRenderPipeline: Split reference code of lit shaders to increase readability
7 年前
LitTessellation.hlsl
HDRenderPipeline: First draft of support of vertex displacement
7 年前
LitTessellation.hlsl.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LitTessellation.shader
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
7 年前
LitTessellation.shader.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
LtcData.DisneyDiffuse.cs
HDRenderPipeline: Change material framework
8 年前
LtcData.DisneyDiffuse.cs.meta
Update LTC LUT data
8 年前
LtcData.GGX.cs
HDRenderPipeline: Change material framework
8 年前
LtcData.GGX.cs.meta
Update LTC LUT data
8 年前
PatchStandardShaderToNewNamingConvention.cginc
[Format]Reformat via format.pl to match the new conventions
8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
8 年前
Resources.meta
HDRenderLoop: Loop now work in standalone win64 player
8 年前
SSSProfile.meta
HDRenderPipeline: Improve transmittance with wrap lighitng
8 年前
ShaderPass.meta
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
SubsurfaceScatteringProfile.cs
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
SubsurfaceScatteringProfile.cs.hlsl
Add the old SSS model back
8 年前
SubsurfaceScatteringProfile.cs.hlsl.meta
Merge branch 'disney_sss'
8 年前
SubsurfaceScatteringProfile.cs.meta
Turn SSS profiles into assets (2)
8 年前