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Felipe Lira 4ec47f43 Merge branch 'LightweightPipeline' 7 年前
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Editor Merge branch 'Unity-2017.3' 7 年前
Materials Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Resources Merge branch 'LightweightPipeline' 7 年前
Shaders Merge branch 'LightweightPipeline' 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Added support to subtractive mixed light mode. 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Added fix to subtractive mode. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineUtils.cs Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Resources.meta LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前