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GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
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AtmosphericScattering Merge pull request #940 from EvgeniiG/fix_sss_radius_bug 7 年前
HDRISky Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
ProceduralSky Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
AtmosphericScattering.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
BakingSky.cs - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BakingSky.cs.meta - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BlitCubemap.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
BlitCubemap.shader.meta Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe) 8 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
OpaqueAtmosphericScattering.shader Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
OpaqueAtmosphericScattering.shader.meta Implemented base of "Atmospheric Scattering" framework. 7 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyManager.cs Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
SkyManager.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderer.cs Added debug exposure parameter to several debug modes. 7 年前
SkyRenderer.cs.meta Started refactoring for sky framework. 8 年前
SkyRenderingContext.cs Made sure that debug parameters such as debug exposure were not applied when updating environment lighting. 7 年前
SkyRenderingContext.cs.meta Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
SkySettings.cs Cleanup & debug stuff 7 年前
SkySettings.cs.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
SkyUpdateContext.cs Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
SkyUpdateContext.cs.meta Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
SkyVariables.hlsl Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
SkyVariables.hlsl.meta - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
VisualEnvironment.cs List of available skies is now generated from reflection information. 7 年前
VisualEnvironment.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前