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Julien Ignace d50d5989 Post merge fix 7 年前
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DebugDisplay.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
DebugDisplay.cs.hlsl merge unity 2017.3 7 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplay.hlsl Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 8 年前
DebugDisplayLatlong.shader Merge branch 'shader-include-paths-2' 7 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
DebugFullScreen.shader Merge branch 'shader-include-paths-2' 7 年前
DebugFullScreen.shader.meta Missing files 8 年前
DebugViewMaterialGBuffer.shader Global rename 7 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 8 年前
DebugViewTiles.shader Global rename 7 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LightingDebug.cs Post merge fix 7 年前
LightingDebug.cs.meta - Split Debug classes in separate files 7 年前
LightingDebugPanel.cs HDRenderPipeline: Update tile/cluster debug menu 7 年前
LightingDebugPanel.cs.meta Created an override for the Lighting debug panel. 8 年前
MaterialDebug.cs - Split Debug classes in separate files 7 年前
MaterialDebug.cs.meta - Split Debug classes in separate files 7 年前
RenderingDebug.cs - Split Debug classes in separate files 7 年前
RenderingDebug.cs.meta - Split Debug classes in separate files 7 年前