您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 7 年前
..
Core.hlsl Merge branch 'master' into LowEndPerf 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Fix parameter name typo 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Merged master 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Make sure we get the correct lightmap decode parameters when in gamma mode 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurface.hlsl Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 7 年前
InputSurface.hlsl.meta Added meta pass for StandardShader. 7 年前
Lighting.hlsl Merge branch 'master' into LowEndPerf 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassLit.hlsl Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassMeta.hlsl Meta Fix, using world2clip instead of pbject2clip 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl LW: Fixes to shadow caster / depth passes for shadows. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Shadows.hlsl Create Screenspace texture macro for LWRP 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前