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目录树:
89d05b25
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
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unity-2017.1b5
unity-2017.2b4
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ScriptableRenderPipeline
/
Assets
/
BasicRenderBatching
文件历史
Arnaud Carre
89d05b25
Merge branch 'batch_rendering' of
https://github.com/Unity-Technologies/ScriptableRenderLoop
into batch_rendering
# Conflicts: # Assets/BasicRenderBatching/LightingBatchingProbe.unity
8 年前
..
LightingBatching
add a new scene for fast batch, using light probes only
8 年前
LightingBatchingProbe
minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)
8 年前
LightingBatchingProxyVolume
fix some scenes (too many point lights for 4096*4096 lightmap)
8 年前
LightingBatchingReflectionProbe
added new scene to test reflection probes
8 年前
Prefabs
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
8 年前
Scripts
minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)
8 年前
Textures
added new scene to test Probe Proxy Volumes
8 年前
BasicBatching.unity
add a new scene for fast batch, using light probes only
8 年前
BasicBatching.unity.meta
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicMat_Colors.mat
add a new shader using 8 textures layers
8 年前
BasicMat_Colors.mat.meta
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicMat_Colors8Textures.mat
add a new scene for fast batch, using light probes only
8 年前
BasicMat_Colors8Textures.mat.meta
add a new scene for fast batch, using light probes only
8 年前
BasicMat_ColorsFlat.mat
add a new scene for fast batch, using light probes only
8 年前
BasicMat_ColorsFlat.mat.meta
add a new scene for fast batch, using light probes only
8 年前
BasicMat_Glass.mat
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicMat_Glass.mat.meta
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicMat_Tiles.mat
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicMat_Tiles.mat.meta
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicRenderBatching.asset
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicRenderBatching.asset.meta
SRP merge fix
8 年前
BasicRenderBatching.cs
Merge branch 'master' into batch_rendering
8 年前
BasicRenderBatching.cs.meta
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicRenderBatchingShader.shader
adding layers to inc number of object for test scene
8 年前
BasicRenderBatchingShader.shader.meta
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前
BasicRenderBatchingShader8.shader
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
8 年前
BasicRenderBatchingShader8.shader.meta
add a new shader using 8 textures layers
8 年前
BasicRenderBatchingShaderFlat.shader
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
8 年前
BasicRenderBatchingShaderFlat.shader.meta
add a new scene for fast batch, using light probes only
8 年前
LightingBatching.meta
added bench scene with many objects using lightmaps & light probes
8 年前
LightingBatching.unity
fix some scenes (too many point lights for 4096*4096 lightmap)
8 年前
LightingBatching.unity.meta
added bench scene with many objects using lightmaps & light probes
8 年前
LightingBatchingProbe.meta
Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
8 年前
LightingBatchingProbe.unity
minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)
8 年前
LightingBatchingProbe.unity.meta
add a new scene for fast batch, using light probes only
8 年前
LightingBatchingProxyVolume.meta
fix some scenes (too many point lights for 4096*4096 lightmap)
8 年前
LightingBatchingProxyVolume.unity
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
8 年前
LightingBatchingProxyVolume.unity.meta
added new scene to test Probe Proxy Volumes
8 年前
LightingBatchingReflectionProbe.meta
added new scene to test reflection probes
8 年前
LightingBatchingReflectionProbe.unity
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)
8 年前
LightingBatchingReflectionProbe.unity.meta
added new scene to test reflection probes
8 年前
Prefabs.meta
added scene populated to a large grid of capsules
8 年前
Scripts.meta
added scene populated to a large grid of capsules
8 年前
Textures.meta
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
8 年前