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Arnaud Carre 957ab9d6 minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path) 8 年前
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MiniProfiler.cs minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path) 8 年前
MiniProfiler.cs.meta simplify shader to hell and ability to have one material per scene or per object 8 年前
PopulateScene.cs update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor) 8 年前
PopulateScene.cs.meta added scene populated to a large grid of capsules 8 年前