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Felipe Lira 870e00ba Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
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LDRenderPipelineBasicScene Removed dummy workaround passes from shader. Added dynamic pixel lights to scene. 8 年前
LDRenderPipelineVikingVillage Added 4 tap shadowmap filtering. 8 年前
Materials Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
Textures Added Fog 8 年前
LDRenderPipelineBasicScene.meta Add LW SRP into material graph 7 年前
LDRenderPipelineBasicScene.unity Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
LDRenderPipelineBasicScene.unity.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LDRenderPipelineVikingVillage.meta Added 4 tap shadowmap filtering. 8 年前
LDRenderPipelineVikingVillage.unity Upgrade mateiral upgrader to suit LDRenderLoop needs. 8 年前
LDRenderPipelineVikingVillage.unity.meta Added 4 tap shadowmap filtering. 8 年前
Materials.meta Add LW SRP into material graph 7 年前
Textures.meta Add LW SRP into material graph 7 年前