.. |
ClusteredUtils.h
|
tabs -> spaces
|
8 年前 |
ClusteredUtils.h.meta
|
Add support for directional light
|
8 年前 |
FinalPass.shader
|
tabs -> spaces
|
8 年前 |
FinalPass.shader.meta
|
More work
|
8 年前 |
FptlLighting.cs
|
enable big tile pruning by default
|
8 年前 |
FptlLighting.cs.meta
|
throwing in fptl project
|
8 年前 |
Internal-DeferredReflections.shader
|
added shader and script side for conventional forward
|
8 年前 |
Internal-DeferredReflections.shader.meta
|
throwing in fptl project
|
8 年前 |
Internal-DeferredShading.shader
|
Added checkbox for enabling Tile Debug Visualization
|
8 年前 |
Internal-DeferredShading.shader.meta
|
throwing in fptl project
|
8 年前 |
LightBoundsDebug.shader
|
Debug code for visualizing light bounds
|
8 年前 |
LightBoundsDebug.shader.meta
|
Debug code for visualizing light bounds
|
8 年前 |
LightDefinitions.cs
|
added an exact 2D rejection prepass at 64x64 tile level
|
8 年前 |
LightDefinitions.cs.hlsl
|
added include guards to hlsl codegen
|
8 年前 |
LightDefinitions.cs.hlsl.meta
|
Add support for directional light
|
8 年前 |
LightDefinitions.cs.meta
|
throwing in fptl project
|
8 年前 |
LightingConvexHullUtils.hlsl
|
remove some code duplication for sphere vs. tile overlap
|
8 年前 |
LightingConvexHullUtils.hlsl.meta
|
added include guards to hlsl codegen
|
8 年前 |
LightingTemplate.hlsl
|
[fptl] first pass at code cleanup and coding conventions compliance
|
8 年前 |
LightingTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
LightingUtils.hlsl
|
Tile Debug: Omit zeros
|
8 年前 |
LightingUtils.hlsl.meta
|
Merge remote-tracking branch 'origin/master'
|
8 年前 |
ReflectionTemplate.hlsl
|
add support for lighting tab ibl
|
8 年前 |
ReflectionTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
RegularForwardLightingTemplate.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
RegularForwardLightingTemplate.hlsl.meta
|
HDRenderLoop: Add area light code (not working)
|
8 年前 |
RegularForwardLightingUtils.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
RegularForwardLightingUtils.hlsl.meta
|
HDRenderLoop: Add area light code (not working)
|
8 年前 |
RegularForwardReflectionTemplate.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
RegularForwardReflectionTemplate.hlsl.meta
|
HDRenderLoop: Add area light code (not working)
|
8 年前 |
SortingComputeUtils.hlsl
|
separate out sort routines
|
8 年前 |
SortingComputeUtils.hlsl.meta
|
HDRenderLoop: Fix compil error
|
8 年前 |
StandardTest.shader
|
added shader and script side for conventional forward
|
8 年前 |
StandardTest.shader.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
TiledLightingTemplate.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
TiledLightingTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
TiledLightingUtils.hlsl
|
separating out some utility functions which make sense for conventional fwd as well as tiled.
|
8 年前 |
TiledLightingUtils.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
TiledReflectionTemplate.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
TiledReflectionTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
UnityStandardForwardNew.cginc
|
enable gi in fwd shader (already enabled in deferred)
|
8 年前 |
UnityStandardForwardNew.cginc.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
lightlistbuild-bigtile.compute
|
fix a clamping bug when fine pruning disabled in fptl
|
8 年前 |
lightlistbuild-bigtile.compute.meta
|
added include guards to hlsl codegen
|
8 年前 |
lightlistbuild-clustered.compute
|
fix ambiguity error message in ps4 shader compiler
|
8 年前 |
lightlistbuild-clustered.compute.meta
|
Add a test scene for HDRenderLoop
|
8 年前 |
lightlistbuild.compute
|
fix a clamping bug when fine pruning disabled in fptl
|
8 年前 |
lightlistbuild.compute.meta
|
throwing in fptl project
|
8 年前 |
renderloopfptl.asset
|
fix missing shader in fptl renderloop asset
|
8 年前 |
renderloopfptl.asset.meta
|
throwing in fptl project
|
8 年前 |
scrbound.compute
|
added an exact 2D rejection prepass at 64x64 tile level
|
8 年前 |
scrbound.compute.meta
|
throwing in fptl project
|
8 年前 |