.. |
ClusteredUtils.h
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
|
8 年前 |
ClusteredUtils.h.meta
|
Add support for directional light
|
8 年前 |
FinalPass.shader
|
tabs -> spaces
|
8 年前 |
FinalPass.shader.meta
|
More work
|
8 年前 |
FptlLighting.cs
|
API change: SortOptions -> SortFlags
|
8 年前 |
FptlLighting.cs.meta
|
throwing in fptl project
|
8 年前 |
Internal-DeferredComputeShading.compute
|
revert duplicates and globals declarations
|
8 年前 |
Internal-DeferredComputeShading.compute.meta
|
Support for compute shader evaluation of lights (single pass only so far)
|
8 年前 |
Internal-DeferredReflections.shader
|
ps4 compiler didn't care for the repeat declaration.
|
8 年前 |
Internal-DeferredReflections.shader.meta
|
throwing in fptl project
|
8 年前 |
Internal-DeferredShading.shader
|
ps4 compiler didn't care for the repeat declaration.
|
8 年前 |
Internal-DeferredShading.shader.meta
|
throwing in fptl project
|
8 年前 |
LightBoundsDebug.shader
|
elaborate on confusion :)
|
8 年前 |
LightBoundsDebug.shader.meta
|
Debug code for visualizing light bounds
|
8 年前 |
LightDefinitions.cs
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
|
8 年前 |
LightDefinitions.cs.hlsl
|
HDRenderLoop: Add velocity shader pass
|
8 年前 |
LightDefinitions.cs.hlsl.meta
|
Add support for directional light
|
8 年前 |
LightDefinitions.cs.meta
|
throwing in fptl project
|
8 年前 |
LightingConvexHullUtils.hlsl
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
|
8 年前 |
LightingConvexHullUtils.hlsl.meta
|
added include guards to hlsl codegen
|
8 年前 |
LightingTemplate.hlsl
|
fix another revZ problem in ogl
|
8 年前 |
LightingTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
LightingUtils.hlsl
|
HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster
|
8 年前 |
LightingUtils.hlsl.meta
|
Merge remote-tracking branch 'origin/master'
|
8 年前 |
ReflectionTemplate.hlsl
|
add support for lighting tab ibl
|
8 年前 |
ReflectionTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
RegularForwardLightingTemplate.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
RegularForwardLightingTemplate.hlsl.meta
|
HDRenderLoop: Add area light code (not working)
|
8 年前 |
RegularForwardLightingUtils.hlsl
|
switch some structured buffers to regular buffers
|
8 年前 |
RegularForwardLightingUtils.hlsl.meta
|
HDRenderLoop: Add area light code (not working)
|
8 年前 |
RegularForwardReflectionTemplate.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
RegularForwardReflectionTemplate.hlsl.meta
|
HDRenderLoop: Add area light code (not working)
|
8 年前 |
SortingComputeUtils.hlsl
|
separate out sort routines
|
8 年前 |
SortingComputeUtils.hlsl.meta
|
HDRenderLoop: Fix compil error
|
8 年前 |
StandardTest.shader
|
move multicompile to the correct location
|
8 年前 |
StandardTest.shader.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
TiledLightingTemplate.hlsl
|
revert duplicates and globals declarations
|
8 年前 |
TiledLightingTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
TiledLightingUtils.hlsl
|
apparently we don't support uniforms in #ifdef in compute with multiple kernels
|
8 年前 |
TiledLightingUtils.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
TiledReflectionTemplate.hlsl
|
added shader and script side for conventional forward
|
8 年前 |
TiledReflectionTemplate.hlsl.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
UnityStandardForwardNew.cginc
|
enable gi in fwd shader (already enabled in deferred)
|
8 年前 |
UnityStandardForwardNew.cginc.meta
|
HDRenderLoop; start support of reflection probe
|
8 年前 |
lightlistbuild-bigtile.compute
|
misc bug fixes
|
8 年前 |
lightlistbuild-bigtile.compute.meta
|
added include guards to hlsl codegen
|
8 年前 |
lightlistbuild-clustered.compute
|
decided to go with 128 for clustered (since it's less confined in range)
|
8 年前 |
lightlistbuild-clustered.compute.meta
|
Add a test scene for HDRenderLoop
|
8 年前 |
lightlistbuild.compute
|
misc bug fixes
|
8 年前 |
lightlistbuild.compute.meta
|
throwing in fptl project
|
8 年前 |
renderloopfptl.asset
|
apparently we don't support uniforms in #ifdef in compute with multiple kernels
|
8 年前 |
renderloopfptl.asset.meta
|
throwing in fptl project
|
8 年前 |
scrbound.compute
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
|
8 年前 |
scrbound.compute.meta
|
throwing in fptl project
|
8 年前 |